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Warship craft ship designs
Warship craft ship designs








  1. #Warship craft ship designs full
  2. #Warship craft ship designs free

Simply allocated volume to armor according to a formula, applied the costįormula, and that was that. Unlike later versions ofĪrmoring a ship was a yes/no proposition, with no choice of material-you Little of that High Guard flavor without unduly stretching theīasic design system: High Guard 2 Retrofit: Armored Hulls The following additions to the Book 2 design system retrofit a Interstellar navies up to the "modern era", a little One, much like wooden ships during the Age of Sail. Was little difference between a dedicated warship and a well-armed civilian However, for the Navy, pure Book 2 became a bit limited there Multi-role refits for the ubiquitous Type T Many of the starships from thisĮxperiment are now published in The Shipyard-stretched versions of the Type As & “cozy” campaign universe-with 15+ years of hindsight, probably what Instead of a TL 15īig-universe, big-ship campaign, why not go as far as practical in the otherĭirection? One subsector (maybe two), TL 11 (with TL12 being gee-whizĬutting edge), exclusively using Book 2-designed starships. Sometime in the 1990s, I tried a thought-experiment. That made up the typical player-characters -except for vermin and pawns Such Imperia had lost their scale for the free-traders and adventurers Rising to the level of a high-ranking VIP in a strategic-level campaign. In such a big pond, to become a big fish meant starting at or To insignificance beside the megaton monsters coming out of Player-characters could reasonably expect to own and/or control had shrunk Subsidized merchants, and Type T & C paramilitary craft.

#Warship craft ship designs free

Smaller ships from Book 2-the Type A Free Traders, Type R & M Most player-characters were still limited by price and numbers to the Travellers had their galaxy and large starships-but paid a price. Traveller campaigns of this period emphasized big ships, bigĬampaigns, and Tech Level 15, either in the Third Imperium itself orįreelance imitations of it. Provided a big universe for these big ships.

#Warship craft ship designs full

Official universe, the Third Imperium, spanning dozens of full sectors, Towards warships) for ships of up to a million tons, were introduced. (unofficially) as “High Guard 2”), larger ships, with a slightly-more-complex design system (primarily geared With the publishing of Book 5: High Guard inġ979, and its revision of 1980 (the revision is generally referred to Thousands of tons), a ruling Tech Level of 13-15, and empires aboutĮquivalent in size to the later Spinward Marches (a full sector of 16 Ships, maxed-out technology, and a wide-ranging campaign area.Ĭampaigns tried to push the limit, attempting large ships (up to tens of Widespread universe paradigm was Star Trek, another big-ship With its Galaxy-wide Empire and huge starships. All in all, a “small-ship” universe, probably in a “cozy”īut this was 1977, only months after the premiere of Tons, with the “standard” designs provided for player-characters rangingįrom 200-800 tons. The starship design system (filling most ofīook 2: Starships) was a simple building-block system for ships of 100-5000 When Traveller premiered in 1977, it was printed in the usual Website in 2002, and appeared in this form in the This article was originally posted to the pre-magazine Freelance Traveller Beyond Book 2: Expanding the Basic Classic Traveller Starship Design System










Warship craft ship designs